![]() This chance is reduced for every dropped potion obtained this way. It has a 16.7% ( 1∕ 6) chance to drop a potion of healing, decreasing every time it splits (to 1∕ 7, 1∕ 8, etc). Wands aren't very effective against it, unless you make it split a few times and use a wand that can harm multiple enemies. Try luring this enemy into a hallway before fighting it to ensure your Hero won't get surrounded. They also float, so they can move over chasms and armed traps. After taking physical damage, if there's any empty space in a cardinal direction from where it's located, the swarm will split into two, each with half the HP it had after the attack. The Swarm of Flies has significantly higher health than any other sewer enemy. Every non-magical attack will split it into two smaller but equally dangerous swarms. The deadly swarm of flies buzzes angrily. ![]() The chance is reduced by 1∕ 2 for every weapon obtained from this enemy so far to prevent farming. It has a 20% chance to drop a random T2 weapon. ![]() However, DoT effects are quite powerful against it as they deal per tick is quite low and therefore not subjected to damage reduction. Most instant kill methods won't be very effective against it as they deal damage equal to creature's health which will, in this case, be significantly reduced. As you can see from the table above, you would need a 140 damage hit to one-shot this enemy and with weapons available in the sewers you will likely need at least 5 hits to kill it. Unlike armor, which works best against low damage attacks, this form of damage reduction is most effective against high damage attacks. In other words, the damage it will actually take based on the damage the Hero deals looks like this. Slimes have decent HP and no armor, but they're resistant to high amounts of damage, anything that deals over 5 damage is reduced by the following formula:ĭ m g t a k e n = 4 + 8 ∗ ( d m g − 4 ) + 1 − 1 2 This change makes it much easier to kite them and escape or reposition the fight.īecause of their elastic outer membrane, it is difficult to deal more than 6 damage to slimes from any one attack. Enemies will now attempt to replicate their victim's exact footsteps when chasing them, even if that is not the shortest path to the target.
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